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Our objective in a nine-inning ball game is to hold our
opponents to four-runs-or-less. This goal provides direction for
our defense during the course of a game and practice. Once the goal
has been established (four, five, six runs or whatever works in a
specific program), then the players have to understand how to achieve
it on a consistent basis.
Why four-runs-or-less? Over the past two seasons, statistics
show that the opponents have been held to four-runs-or-less 75 times
in 114 games (66%) and won 65 of those 75 games (87%). This translates
into 33 wins a year in a 57-game schedule.
Winning just seven out of 24 remaining games (29%) in which more
than four runs are sacrificed, the 40-win mark is reached. The mark of
four-runs-or-less works in the Eagles' program, but the team also
plays in a big ballpark where the wind blows in on a consistent basis
and the home run is a rarity. Shoot toward a goal on defense that is
realistic in a program based on the team's pitching and defense, as
well as the size of the ballpark in which games are played. Also, make
sure this goal is challenging and one that will push the defense to
execute at a high level.
TEN KEYS TO FOUR RUNS OR LESS!
1. Keep the double-play in order.
2. Outfielders must hit the cutoff man.
3. Avoid the "big inning'~--allow
opponents only three outs per inning.
4. Minimize walks by challenging hitters.
5. Have a coach call the pitches as well as
all the pick-off plays.
6. Utilize hitting charts and scout the
opponents.
7. Position fielders according to the score,
number of outs, count, hitter's strength and inning.
8. Shut down the running game--force
opponents to play station-to-station.
9. Get the leadoff hitter out of every
inning.
10. Pitching, pitching, pitching--a quality
pitching staff is the key element in achieving
four-runs-or-less on a consistent basis.
TEN SITUATIONS THAT AFFECT FOUR-RUNS-OR-LESS!
I. Batter at the
plate.
A. The hitter
is always the number one priority.
B. The
pitcher works extremely hard to retire the leadoff hitter every
inning.
This is the backbone of four-runs-or less!
Pitchers are to be aggressive, challenging the batter
(especially with fastballs in a 2-2 count or BP fastballs when behind
in
the count), making him swing the bat.
C. Prevent
the bunt for a hit (drag bunt).
II. Runner at first
base.
A. Prevent
the stolen base.
1. Pitchers must be quick to the plate - 1.3 seconds or less
2. Vary times to the plate and to home
Pause one-to-five seconds before delivering the ball to the plate
or throwing over to hold the runner close
3. Use a variety of pick-off moves
a. Step back off the rubber with ball over head--no throw
b. Throw to first base. Use a variety of pick-off moves
(1) Throw from set position
(2) Throw on the way down
(3) Throw on the way up
c. Hold the runner until the batter calls time-out
Don't deliver the ball to the plate. Freeze the runner and see if
he
is getting anxious
4. Do not be afraid to call pitchouts
5. Middle infielders pinch between pitches to eliminate delay steal
B. Catcher
must block balls in the dirt and keep the runner from advancing
on a wild pitch or passed ball.
C. In a bunt
situation, get an out.
III. Runner at Second - No Outs
A.
Prevent third base, one out
1. Try to entice the batter to hit the ball on the left side of the
infield
a. Fastballs inside to a right-handed batter pose a difficult
challenge
for them to hit to the right side
b. Slow curve balls and changeups are also difficult
for right-handed batters to stay back and hit to the right side
c. Dominate outer half of strike zone to a lefty in this situation
with two-seam fastballs
d. Showcase off-speed pitches off the plate
to set up outside fastballs to left-handed batters
IV. Third Base - One Out
A.
Pitchers work hard for a strikeout
B.
Throw up and in, especially with two strikes on the batter
to induce a pop-up in the infield
C.
Bring the infield in, especially with two strikes on the batter
D.
Catchers must keep the ball in the dirt in front of them
E.
Be wary of throwing off-speed pitches over the plate -
Changeups
and Curve balls!
This will usually lead to a fly ball to the outfield!
V. Runners at the Corners
with Two Outs
A.
Prevent the lead runner from scoring on a double steal attempt.
1. Throw through 90% of the time on a first and third steal attempt
with the SS covering second and 2B coming into the cut to
shorten the
overthrow
B.
If the runner at first leaves early:
1. Pitcher should step off.
2. Look runner back at third.
3. Give ball up to SS or 2B.
4. First baseman trails runner after pitch crosses the plate.
5. Get the out between first and second before the runner crosses the
plate.
VI. Runners at First and
Second with Less Than Two Outs
A. Get an out in a bunt situation.
B. Pitchers throw low strikes to either side of the plate
to induce a double-play ground ball.
C. Prevent the double steal.
1. Pitchers use inside move at second.
2. Use trail runner picks (pick at first base).
3. Catcher keeps ball in front.
VII. Bases Loaded - Less Than Two
Outs
A. Pitcher induces batter to hit the ball on the ground by
throwing low strikes.
B. Be careful with changeups in this situation as it tends to end
up as a
long fly ball.
C. Do not be afraid to challenge hitters with fastballs on the
inner half
to prevent them from getting their arms extended.
VIII. On-Deck Batter
A. The coach should know the strengths of the batter at the
plate
as well as the next batter coming to the plate
B. Pitch the batter tough with a runner in scoring position and
first base open
C. Know which batter poses more of a threat, the batter at the
plate or
the man on deck
D. Consider challenging the batter at the plate when there is a
strong
hitter on deck
A hitter with whom the pitcher will have trouble!
IX. Runner at Third -
No Outs
A. Concede the run early in the game and get the hitter
B. If the hitter makes an out without advancing the runner at
third,
the defense has created a 3rd-base, 1 out situation
X. Runners at
Second and Third - Less Than Two Outs
A. Concede the run at third base
B. Depending on who is at the plate and on deck, go for the
strikeout
C. Infielders keep the ground ball in the infield
D. On a base hit, the outfielder must hit the cutoff man
to prevent additional runners from moving up
Do not be concerned with throwing the runner out at the plate |