OFFENSIVE PLAYS
I. Ground Ball - Runner at 3B
A. Lead equal to
depth of 3rd Baseman- do not creep
B. Study ball to
Home Plate and off the bat
C. Break the
instant you can see ball in downward flight
D. If ball hit in
3B direction - Run inside line to interfere w/ defense's vision
II. Suicide Squeeze- sign good for one pitch only
A. Runner at 3B same lead
B. Break when pitcher's
arm starts forward
C. Batter bunts ball on
ground- do not square until pitcher arm is going forward
III. Passed Ball
Runners on 1B and 2B
A. Cue is what
runner at 2B does
B. Runner at 1B
does same- either holds or moves up
C. Make judgment by
- if ball gets 10 to 12 feet away in any direction...
read and react before ball stops.
Runners on lB
and 3B
A. Runner on 1B
makes decision same as above-
be willing to take a chance-runner on 3B allows you more space.
B. Runner on 3B
creeps as far as third baseman allows
C. If not chased
back to bag and catcher's throw is going to be long, make judgment
about taking home for score
D. If short throw,
aid lB runner in being safe at 2B by faking home
caution not to go too far/go at right time to help!
IV. Fly Ball Tag Situations
Runners at
2B and 3B Runner at 3B is cue- If he goes, both go
A. 3B runner gets
to starting position and looks at coach for start sign
B. Coach says yes
or no and draws throw
C. If coach says
yes, he puts hand in middle of chest pointing up at 45-degrees
D. At instant ball
is caught, coach drops hand and runner starts
E. Runner at
2B reacts same. Continues to read lead runner and throw. Adjusts to both.
Make sure not to make third out until lead runner crosses Home Plate!
Runners at 1B and
3B
A. Runner on 3B
same as above.
B. Runner on 1B
reads depth and direction of fly ball. If straight away -
on guaranteed catch then runner tags up.
C. 1B runner breaks
for 2B reading both runners going to Home Plate and throw
D. If throw goes
through to Home Plate, go straight on to 2B.
E. If throw
is cut, runner must read timing of throw. If it can be beaten, go on!
If not, delay to make certain not to make 3rd out before run crosses
Home Plate!
V. Steal
Runners on 1B
and 2B - 2B runner is cue
A. Both
runners break as soon as released and slide straight to bag
unless tag man has ball and then slide to avoid the tag.
lB and 3B- Have
two distinct plays!
* Single steal sign means man on 1B is steal man; man on 3B is
helper
* Double steal sign means man on 3B is steal man; man on 1B adjusts
going to 2B
*Single
Steal
A. On single steal, 1B runner gets maximum lead
and goes instant pitcher releases him.
B. Man on 3B shortens lead. As thrown ball from catcher goes over
pitcher's head,
runner on 3B takes 2-3 short steps towards Home Plate
and looking to Home Plate. He then stops and retreats to 3B.
*Double
Steal
A. Both runners take maximum lead. Runner on 1B breaks the instant pitcher
allows.
B. Runner on 3B breaks the instant catcher releases throw or sooner
if body motion is read, realizing the throw is going in direction of
2B.
PICKOFF
AND CHASE PLAYS AT SECOND BASE
I . Chase & Release-C&R- Regular-No
Play
A. Either 2B
or SS as chaser to make runner "start back-to-base"
1. Wait until pitcher looks
2. Make a move at half speed toward base looking at runner
3. When runner takes a step or two toward bag, release and retreat
immediately
4. If runner does not respond to chase, continue on to bag-
even activate T & S for throw from pitcher
5. Pitcher delivers the ball as chaser is retreating to normal fielding
position
Pitcher does not wait until full retreat is complete
II. Daylight & Sprint-D&S
A. Daylight
on short stop.
1. SS in act of C & R if he gets inside runner, it is an automatic
start of the sprint to bag
2. Pitcher reads and turns and fires
III. Thrust & Sprint -T&S - #1 Play
A.
Either 2B or SS can put this play on
by reading runner's distance from bag, poor habits or slow response
to coach.
Chaser has made a decision he can beat runner to bag for an out.
1. Chaser's first move is, at same time taking first step,
"thrust" glove to bag and "sprint"
straight to bag.
2. Pitcher must "turn" on the first step of chaser and
fire.
Timed Plays
I. Time & Trap - T&T
A. Single chaser with sign and
acknowledgment from either chaser or pitcher
II. Chase-Release-Trap - CRT
A. Double chase and
trap-sequence = 2B or SS chase and release/opposite traps runner,
takes throw for tag.
1. When
pitcher looks at 2B, either SS or 2B uses half speed 1 to 2 or 3 step
chase
to get runner to begin retreat.
2. Once
retreat is definitely begun, chaser releases - pitcher continues to
look
3. At
the instant runner reverses and starts toward 3B, the trap man begins an
instant
sprint and continues to bag.
4.
Pitcher turns and fires
Run Downs
Defensive Work
I. Review Rundown
A. Man with ball "sprints" at
trapped runner with ball held high in throwing position- chaser
B. Man on opposite end of trap must close
gap simultaneously at half speed tag man.
Call for
"ball" when runner is 3 - 4 full strides away-
Timing is
critical for 1-throw only concept!
C. Chaser anticipates timing- may release
ball before command if need be.
Lob ball
softly with lead.
D. Tag man makes tag immediately,
looking instantly to preceeding base
for possible
play on trailing runner.
KEYS SPRINT
! INSTANT START ! CLOSE GAP ! Teamwork + Spirit
and Hard Work = Success. |